As I had mentioned before, turnout for the contest was low. Therefore there are no assigned winners/special categories, just a presentation of those who submitted entries. It seems some people tried a few new things, which is nice to see. Oddly enough, the majority went with Leigh regardless. Thanks to those who entered, and I hope you enjoyed yourselves and got something out of it.
Here are the entries in no particular order:
It looks like some good effort went into these, it is pleasant to see and appreciated. Thus concludes the second contest for fun. It is unlikely another will be presented in the near future.
Meanwhile, keep in mind why you are drawing and what you are reaching for. Most artists want to end up successful at what they do, others draw only as a side hobby. If you really want to end up successful keep in mind the amount of work it takes and the sacrifice involved. Being popular with friends and small microcosm communities will not lead to successful work if you are not good at what you do and have a good handle on a work ethic. There is no magical pill that makes you better at artwork. The methods vary, but the unchanging point is that there is no replacement for hard work and practice. Avoid the pitfalls. If all you want is popularity then you will end up drawing things for other people only and lose creativity by allowing others to guide what you do and how you do it. If you are looking to do work professionally but are unwilling to put in the work required and take that time away from your games and such then perhaps the time has come to reconsider your situation and priorities. There is a saturation of artists competing for work and trying to make names for themselves. The majority will fall to the wayside for various reasons, if you really want to move on you must be willing to do the work, to make quality, to be creative and practice what you do and create a work ethic. I have encountered too many times people who are complaining about how they do not have work, won't get hired and all they are doing is doodling for friends and waiting for a company to come find them and offer them their dream job. Work hard. Work your ass off. Don't talk about drawing, actually do it. Get better. Draw things you are afraid that you cannot. Vary subjects and presentation. Get your name out there and work hard at what makes you happy to reshape it into something that also happens to make others happy. Most importantly remember why you enjoy art and don't lose sight of it.
If your enjoyment does not align with what it takes to do it professionally, well, perhaps doing it professionally is not for you.
Please do not try to merely take advantage of people. Many people enjoy artwork and it is an honour when people are willing to toss their scratch at you for an image. However, the trend seems to be to offer them the lowest quality they will accept while trying to get the most out of them. Looking at consumers/customers/etc as a mark or fool to be exploited is unfortunate. You shouldn't have to fool someone into paying for your work or push too heavily into the range of charging high because you know eventually one person will buy it making up for all those who do not...this means that your work is not being seen as worth what it is being offered for. Good business should be a handshake, you both benefit from the arrangement and feel it was worthwhile. Not overselling yourself is as important as remembering not to undersell yourself. Focus on being good at what you do so people want to pay for it rather than being good at fooling people into paying for undergrade work. More and more people are wanting less to be good artists and more and more wanting to be popular for minimal work and gag ppl for cash. Disagree with me? Awesome, that is why opinions are free to have. Just food for thought.
I have been work heavy as of late, and am not able to post the work I am doing as I mentioned before. Sometimes things I work on will end up online, but it obviously will not be as frequent as before. There should be some good projects coming up and I will speak on those when the time is more appropriate.
I also am working currently in association with Angry Viking Press, a newer publisher. I will be doing covers and other work with them including a book. In a future post i will go into more detail in regards to the company and the team. I will also be at Anthrocon in the dealer's room running a table this year, and I can direct you to the company table as well.
Played through Super Paper Mario, and I was sad. It started out strong with some great ideas, but it seemed like the developers got lazy halfway through and just made timesink levels and levels that were uncreative and straight forward. It felt a lot like they were merely trying to prolong the game rather than make fun quality levels that are enjoyable to play. Sorrow follows.
Anyhow, that's it for now.